Terms & Conditions
IQ Escape – Terms and Conditions
1.1 This document’s contents present to the clients of Dream Big, LLC the terms and conditions regarding the “IQ Escape” experience.
1.2 In case the client refuses to accept the document or revokes the previously established agreement, s/he will not be able to participate in the “IQ Escape” experience.
Terms and Conditions before entering the room
2.1 Personal belongings such as cellphones, keys, bags, backpacks, books, pens, pencils, laptops, recording gadgets, food or drinks (the list is not exhaustive) will be left outside the room under the careful supervision of the IQ Escape staff.
2.2 It is recommended to arrive at the venue 15-20 minutes prior to starting the actual game, so as to have enough time for instructions regarding the event, your security and your health, as well as preventing any kind of accidents.
2.3 Clients who will be late will be given instructions in the time they were supposed to spend in the room. Nobody enters the room without acknowledging these instructions. Clients arriving more than 30 minutes late may be denied entry to the room, depending on schedule and other factors.
Terms and Conditions inside the room
3.1 The design of the scenario takes into account all necessary precautions and it does not comprise of harmful elements or objects; hence any voluntary or involuntary action of the clients that may result in harm (physical or mental) is the clients’ responsibility.
3.2 The game is based on rational solutions determined through deduction and does not require special abilities or uncommon knowledge; force, stunts or violence are in no way required to solve the puzzles. The solutions to the puzzles and codes do not involve altering the heating system, the electrical system or the surveillance system.
3.3 The client is not allowed to remove the “DON’T OPEN”, “DON’T TOUCH”, “DON’T TEAR” or the colored (red and yellow) stickers found in the room; they are there for the clients’ protection.
3.4 All damages that resulted as a consequence of the client’s activity in the room, during the time s/he was attending the event, are entirely the responsibility of the client; therefore the damaged items will be repaired / replaced by the client in case they cannot be further used.
3.5 Children less than 18 years of age have to be accompanied in the Room by one of their parents or tutors.
3.6 The game stops at precisely 60 minutes after the start of the reservation, regardless of the fact that the key was found or not.
4.1 I, the client, declare that I understand the game’s instructions and I will not engage in any action that would mentally or physically harm me or my team mates.
4.2 I, the client, understand no object in the room is meant to be used and/or treated with violence and I declare that any damage to these items that are my direct responsibility will be covered by me.
4.3 I, the client, understand that IQ Escape is a game that is not recommended to pregnant women, people who suffer from any sort of heart conditions, hypertension, claustrophobia, epilepsy or other similar conditions; I further declare the decision to participate is my sole responsibility, in spite of this recommendation.
4.4 I, the client, understand the IQ Escape staff can stop the game’s progress at any moment whatsoever if they observe instructions in this current document are not respected.
4.5 The copying, distribution, publication or uses of creative concepts belonging to IQ Escape are forbidden. Dream Big, LLC reserves the right to use legal action against the individuals breaking these rules.